Nintendo Wii Reviews

Reviews All the Nintendo Wii Console, Accessories, and Games, including Action, Adventure, Sports, Strategy, and more…

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Muramasa The Demon Blade




A number of cursed blades exist throughout the world. Blades that thirst for blood the moment they’re drawn. Even those blades thought to be holy slowly become corrupted over time as they are used in hatred and drenched in blood. Those who wield these blades slowly become homicidal. The curses laid on these blades are said to condemn those who use them to tragic and untimely deaths. It is in the Genroki era, a period of time in which the shogun Tsumayoshi Tokogawa reigned, that the force of the damned began to emerge, threatening the peace and prosperity that had long existed in the world. The cursed blades became the focus of the greed, self-righteousness, and arrogance of those who’d gain possession of them, and inevitably it was these conflicting desires that led to war. As the flames of chaos and disaster spread, denizens from the netherworld were dragged into the confusion as not only the evil spirits were summoned by the swords, but the Dragon and Demon Gods as well. How will the destinies of those drawn to these cursed blades unfold?

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Popularity: 14% [?]

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Little Kings Story




Little King’s Story, you will manage and involve your townspeople in the goals of creating this new territory, enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, you will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote to a royal scepter and offers you the chance to be the best king in the world!

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Popularity: 9% [?]

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Grandia Japanese Import SEGA SATURN Role Playing Video Game




This is the Japanese version of Grandia, a hit Playstation title, but this is the original SATURN version. Works with the JAPANESE Sega Saturn, so make sure you can play it!

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Popularity: 10% [?]

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Petz Horse Club




Can youi raise, care, and love your own pet horse? / ESRB E – Everyone

User Ratings and Reviews

2 Stars seen better
too repetitive and simplistic…..have played better(Let’s Ride). Map is sort of a waste; you can’t move freely about…..don’t actually travel through the ‘map’ realistcally…..you kind of jump from one scene to the next.

5 Stars Awsome
I LOVE LOVE LOVED IT!!!! Awsoem plot grate Grafics but i have a few questions.

how do I unlock the other equiptment and the other comptions and the last stallion. i’m a little confused if someone could awser me that would be Awsoeme.

But overall It’s awsome!!!!!

I recomend it to any horse Lover!!!

thanx hope i helped

Bye

2 Stars Not worth the price!
PLEASE buy this game used! My daughter, who is 10 and a huge horse lover, played thru the game in 6hours. The sound doesn’t play through all of the dialog and when I called the company, they told me that they felt it only needed sound for certain parts. Once opened, there is NO recourse.

Very unhappy customer :(

4 Stars I love it…except for the story line!
I really enjoy playing this game! If you want just a simulation with no story line this isn’t the gam for you! But I still love it because even if you are collecting saliva samples you still get to ride gorgeous horses! Using the “reins” is kind of difficult but once you understand how it becomes incredibly simple!

5 Stars Petz Horsez Club
This is a very fun Wii game to play especially if you are a horse lover. It is fun for all ages! My daughter who is not a horse lover got hooked playing this game too. This game got here in a timely manner and was in excellent condition with the booklet intact.

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Popularity: 13% [?]

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Dokapon Kingdom




The King of Dokapon has offered you his throne; all he asks for in return is that you dispose of an invading horde of thieving monsters. Trouble is – you’re not the only one he asked. Contend with up to three friends as you navigate playfields littered with challenges, monsters to defeat, and rare secrets to unlock.

User Ratings and Reviews

5 Stars Dokapon Kingdon
I have spent many hours at this game. It’s like if the game Munchkin were to be made a board game that has been made into a video game. It’s great for a group of people… as long as you don’t let tempers flair.

4 Stars Quite Fun
Dokapon Kingdom can best be described as a Mario Party/RPG hybrid. The idea itself is quite interesting and even has some good execution. There are only a couple of things that really hamper Dokapon Kingdom in the long run. It’s not a game that will appeal to a lot of people, however. For those who enjoy RPGs, though, they might very well be taken in by the games initial charm.

It combines the best of what it can with RPG elements. You begin by selecting classes (you begin with a Magician, Thief and Warrior but more classes can be unlocked later on), naming your characters etc. Once this is all done, you begin on a game board. Much like Mario Party, you take turns. Each turn begins with a character spinning the spinner and then moving the number of spaces that it lands on. The map is pretty big, though, and you’re allowed to choose where you go. It won’t move you across automatically.

Dokapon Kingdom is a pretty complex game, however. On the boards you’ll notice several things. The first is that you can land on item bags and spell books, which will bring up another wheel that spins and lands on a specific item or spell for you to use in combat. You’ll also notice that throughout the game there are several towns that have been taken over by monsters that you’ll have to vanquish. And this is ultimately what the main goal of the game is. To rescue towns and in turn, save them. Each town has worth, which can be invested in throughout the game. The more towns you save, the more your net worth is. The goal is to end with as much net worth as you can.

Of course, that’s easier said than done. Especially when playing with friends. You’ll rescue towns, but friends can take your towns, along with the value. Likewise, you’ll be in for a long game. A very long game.

Combat is simple to pick up on, and yet can be strangely addictive. Whenever you land on certain spaces, you’ll be thrust into a battle. In each battle, you’ll be put on two different fronts, both with different options. When on offense you can choose different ways to strike your opponent. Attacking normally, using special abilities or performing powerful strikes. When defending, you can either opt to defend or counter. The game works out like Rock, Paper, Scissors. There is an upside and downside. For example, while Strike is a very powerful command, if the opponent selects counter it will fail. So Counter beats strike. Defend will lower damage from normal attacks. When someone uses magic, M Guard is the way to go. And in the process, you’ll be kept guessing in many cases.

As you might expect, if two players land on the same blank space, they’ll battle each other. The victor has the option of robbing a character of items and equipment (or even taking towns), inflicting statuses or even just playing pranks (such as changing names or drawing graffiti on them).

Of course, at the heart of it, it’s still an RPG, and there are many RPG elements. Such as leveling up. You can increase class levels to unlock more classes, and you’ll also have to worry about your level. This is especially important when saving towns. But beyond that, there are also plenty of shops for you to go to. Even the shops have their own charm, however. When going to a shop, you do have a chance of robbing it. It’s not exactly attacking the shop keeper, however. Instead you’ll end up playing a game of Roshambo (Rock-Paper-Scissors). If you win you’ll get some spoils. Lose, however, and you’ll be wanted, with a bounty on your head as well (given to whoever defeats you). It’s actually quite unique and fun.

There is a bit more, however. From time to time when landing on spaces you might run into other types of events. For example, you might find a girl who wants you to deliver a certain item to a specific town, or a bandit who will gladly rob the other players provided you pay him. Of course, not everything works out for you. You might run into characters who will give you items with negative consequences or characters who will take more of your gold from you (and you can fall into debt). It’s interesting, and there’s actually quite a bit of variety.

In real RPG fashion, it probably also comes as no shock to find out that the game can last for hours. You’ll find yourself having to level up a lot and save many towns to progress through the story. Much of it seems left up to chance, but even more of it is dependent upon who you’re playing with. There’s a joke about Dokapon Kingdom that it is “friendship destroying,” and in some ways you might find yourself wanting to “destroy” your friends in combat when they take your towns, or rob you of a precious piece of a equipment that you need so desperately (or your money). The main story will take several hours.

This brings about Dokapon Kingdom’s big problem. The fact that the story is pretty long for a game like this. It’s a fantastic idea, but after a while, especially when you start dying and having to wait turns to be revived, you might find that it can become really repetitive after playing for a while. It’s fun, that’s for sure, but just the same, it will also become very tedious after a few hours of going at it. Luckily, you can save your game whenever you want. But just the same, you’ll die a lot. Either by monsters or friends. And gameplay can become really stale after a while.

Visually, the game has charm, but it’s not really an eye opening game. It isn’t bad looking by any means. Just rather plain and simple. Artistically it isn’t so bad. It’s definitely got a look and feel about it that works great. The music, while not so bad, will become repetitive after a while as well. Yet some of the tunes, for what they’re worth, are quite fun to listen to. The soundtrack just needed to be a bit bigger for how long the game can last.

Up to four players can play, and they can all even play off the same Wii Remote if need be. You’ll hold it like a control pad. So no, there are no motion sensor controls within the game. You can also use a Gamecube controller if you’ve got one. In short, it doesn’t really take advantage of the Wii capabilities (if you got a hold of the PS2 version you’re not getting much of a different game). At the very least, however, it’s fun.

You’ll need to pace yourself when playing through the game with friends. It can be repetitive at times, but being able to break and save whenever you want is a pretty helpful thing when it comes to Dokapon Kingdom. RPG fans might like quite a bit, but it probably won’t appeal to anyone outside of that core audience. Nevertheless, if you do fall into that audience, the game is worth a try.

5 Stars Amazing Game
Take Mario Party and add in an RPG feel and you’ve got one of the best games to hit the wii. This game is tons of fun, especially if you have competitive friends, and it came at an amazingly cheap price. This game is highly recommended for anyone who likes party games as well as cute characters and leveling things up.

4 Stars Dokapon Kingdom: A dungeon crawler in the outside air
Dokapon Kingdom: A dungeon crawler in the outside air

I’d give this game a 7/10 (just like I did on my gamefaqs review, of which this is very similar). All ratings for this game are on a 10 point scale.

This review will be broken down into a number of categories with descriptions. Scores for categories will be listed at the end as a final breakdown.

GAMEPLAY:

First, and always most important in my opinion is gameplay. Because of the layout and presentation of the game, people seem to want to compare this to Mario Party. It’s really not all that similar. If anything I would compare this more closely with Sonic Shuffle, as it more closely adheres to that style of gameplay. I could also see comparing this to a turn based strategy game. If I were to describe this game to someone I would say that it’s like a generic RPG with no story and multiple players. The winner is the person with the most wealth at the end of the game (which is measured out in number of weeks you choose).

There are 3 different starting classes you pick from at the beginning of the game. These are Thief, Wizard, and Fighter. The differences between these classes can be broken down into what their stat points go into when they level up as well as a secondary skill (for instance thieves steel items from players they pass). Each class when mastered unlocks an additional class that can then unlock yet a third class (ie. Fighter > Cleric > Monk).

The map is made up of the continents of our planet with cities on each map that feature some racially insensitive stereotypes. Unlike Mario Party, and like Sonic Shuffle, you can move any direction on the map and cities can be liberated by defeating the monsters guarding them. Cities that you liberate are yours (unless stolen by a monster or another player). The cities are what provide a majority of the money that you will use to calculate who has the most wealth. Most spaces on the map will put you in a fight or an encounter. Encounters are also very similar to those found in Sonic Shuffle. They can be detrimental or beneficial and there’s no way to change the outcome.

Fighting is through a largely rock paper scissors based gameplay, though your stats and equipment do play a role in deciding how much damage you taken or receive or if you dodge or hit your enemy. Every round of combat takes a turn, so if you don’t kill an enemy in one hit, you’ll be fighting the enemy as your whole next turn also. When you die you go back to the starting castle (or last temple you went in). You lose some money or items when you die, and sometimes your hair.

That’s right, you can change your hairstyle. You can also sometimes change your opponents hair… and name. These things can be done to irritate your opponents. This game goes so far as to say that this will ruin your friendships on the back of the box. I don’t know if I’d go that far, but I don’t take games as seriously as some people do.

The game controls using the wiimote sideways, a classic controller, or a Gamecube controller. There are no motion controls or waggle. It’s a shame they couldn’t have set up the controls so that the game could be played with the controller held vertical, as there’s no timing based items in this game and it would have benefited from being playable one handed for comfort reasons.

In many ways, this game plays like an old dungeon crawler, except outside. There is leveling up, exploring, etc. but really no story at all. There are even a few dungeons in this crawler, for you to search for other items in.

GRAPHICS:

The graphics in this game are severely aged looking. The graphics would definitely be at home on the PS2 (and I do believe it came out on that system). The colors are all very bright and pleasing to look at (aside from all the cherubs, which my wife found somewhat disturbing). If you have to have good graphics in a game, this one probably isn’t the game for you.

SOUND:

The music in this game is easy on the ears. The voices aren’t terrible, but they’re far from pleasing. For the most part you can just hit a button to skip the talking. Many people talk of having to mute this game, but I would certainly not say it is that bad.

REPLAY VALUE:

I don’t know that it would be worth playing through this game more than once in single player, but a multiplayer game can get very competitive. There’s really very little learning curve to the game, so just about anyone could pick it up and play it with you. This isn’t the kind of game you can just play through in one evening though. My wife and I took about 10 hours to get through our first play through (50 weeks). We managed to explore most of the world in that time.

Breakdown

These numbers are from the viewpoint that a 5 is about average, 1 is terrible, and 10 is amazing. I don’t think this necessarily reflects how most other reviews use numbers.

Gameplay: 8 (but only if you can take a dungeon crawler)

Graphics: 4

Sound: 4

Replay Value: 6 (but only if you have others to play this with)

Overall I would rate this game about a 7 because I grew up playing Wizardry on the Apple II and my wife loves the game, so I have someone to play with.

3 Stars Holy Dokapon!!
This game is a great way for people, young and old, who play rpgs to come together and have a mario party like time. There is a great balance of skill and luck, and the more you’re losing by, the more the game helps you. I really enjoyed the simplicity of the story line and character emotions, but that may be a turn off to some. A great game if you don’t take it to seriously.

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Popularity: 13% [?]

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Baroque




You have just awakened in a world of ruin, having lost your memory. The world has been devastated by the “Blaze”, which twisted the laws of nature. Meta-Beings now wander the barren land. In order to survive the world, people cling to their delusions, called “Baroques” and become warped by their own ideas. You must descend upon a mysterious tower, fighting through the foul denizens. The tower is constantly distorting, so you’ll be in a new labyrinth every time you enter a room.

Acquire powerful stat-boosting parasites and combine them to multiply their potency

User Ratings and Reviews

4 Stars Well, It’s Not For Everybody
Some people may not like the fact that the goal is to die and that when you die, you start over from the beginning and at level 1. Some people may. Some may not like that it’s so blasted repetitive. Again, some people may. It’s not for everyone, but I myself think it’s pretty original.

For one thing, It doesn’t follow your standard RPG elements. Yes, you can do level up and have to deal with status effects. For one thing, you deal with some slightly different stats: HP, VT (That’s Vitality), Attack, and Defense. No Speed or Agility, no Dexterity. Speed is set but can be improved with specific weapons, brands, and parasites, or it’s worsened when afflicted with a certain ailment, Lethargy. And on the subject of ailments, you have your Poison and your Paralysis, but you also have to deal with Lust, Lethargy, and Stomachache, among a few others. Lust is the funniest of them all because everything, monster, item, and character (Yes, even the one you’re playing.) becomes a beautiful woman. The same woman. You can tell what’s what by checking shadows and the sprite that becomes the items floats above the ground. And the reactions you get from the NPCs when “talking” to them are priceless. One says “What are you getting all hot and bothered in a place like this for?!” Your character is completely mute, but the NPCs don’t seem to care. They talk to him anyway.

Now, some have complained that you don’t get to keep your stuff. This is remedied by throwing them into things called Memory Orbs. An NPC on the outside will pick them up and you can get them back from him when you start over. Consequently, this is the only way to fill up the item list. And it doesn’t matter if the monsters get you or if you make it all the way to your destination, if you die, you start over. That much is true. Herein I can see why people would be annoyed with this factor, seeing how I was on a roll, making it to the bottom 5 times. The sixth time through, I was hit with Poison, and the monsters got me. Aggravating. But hey, if you don’t think of starting over when the monsters get you as punishment for failure, then it won’t be. Indeed, when you do start over, even if the monsters got you, you learn a bit more about the main character’s past. And who doesn’t like a good mystery?

No one’s said anything about the music that I’ve read, and so I will. I like the music. It’s catchy. Some I don’t particularly care for, but all in all, thought was put into the music for this game.

I purposely didn’t touch on everything I’ve experienced so far because I want people to experience it for themself, rather than having someone tell them what they think and go on that. Indeed, I did some research on this game, looking at videos and reading reviews and whatnot, but hey, if you weren’t slightly interested by this point in my review, you wouldn’t still be reading, would you?

And another thing. Some have said it’s too hard. I wouldn’t say that. With no definable boss monsters and the fact that every monster you do face perishes rather quickly when you use your items in conjuction with your sword, I don’t think it’s particularly hard at all.

All in all, rent it first and if you think it’s one you’d like, then buy it.

5 Stars Excellent Game
Probably the best game I’ve ever played… Though my first system was a gameboy color, so I’m not sure how much I’m saying there. Definitely a LOT of replay value. Unlike every other game ever made, the story is not straightforward, which will keep you coming back to this title long after games you can “play through” and “beat” have been gathering dust for a few years. Very challenging and the most fun I’ve had in ages.

Of course, this game is not for everybody. Different doesn’t even begin to describe it. You can’t approach with a specific label in mind, because you will invariably be disappointed by some aspect. If anything, think of it as “unique” and remember that it takes a long time to get used to/in to when you start to play and you’ll have a chance to really appreciate the game. I’d suggest renting/borrowing Baroque and playing for at least three hours before deciding whether it’s a good investment.

The only problem I can think of with this game is that it would do so much better on a handheld, esp. the PSP, as those generally allow for a lot more playtime, which Baroque deserves. It also isn’t really a game you can play for long stretches of time; while you can play it without getting bored for over a year, the mentally and emotionally taxing aspect of crawling the dungeon will burn you out after a few hours of solid play.

For those who’d appreciate the challenge of unraveling the plot, but don’t want to die against their will, lol, there is an easy mode available.

Also keep in mind before purchasing that this is a rather morbid game that features some imagery that could offend like, hardcore Christians… As many fantasy-oriented Japanese games do.

1 Star Not what I expected.
I got his game after reading reviews for other games for about 2 hours and I figure. Hey this one seems ok by all the reviews even some of the bad reviews didn’t throw me off. Well I played and bought this game and.. Truth be told this is what I’ve come up with. Dying does in some way complete parts of the game but you get no real bonus. If you do die in game and you didn’t complete anything nothing happens but you restart over with nothing. They game is practically timed, you lose Stamina as time goes by then hp after your stamina goes down. None of the Npcs really give you any info, no depth into what is your goal to do in the game when you do complete something.

There are alot of weapons and different things you can do, but it sucks going down the same dungeon same layout monsters everything at lvl 1 everytime you die and when you don’t know what to do it makes it more frustrating. This game gave no direction on what you are suppose to do it just leaves you mindlessly hanging wondering what to do.

3 Stars Why do I care?
If you expect a traditional RPG with Baroque, you may be disappointed. However, if you expected a Diablo style hack-n-slash romp through pseudo-randomly created dungeons, a cast of grotesque characters, and a 20 something undertaker who is compelled to shout “God dammit” every time he speaks, then you will be satisfied.

Me? I didn’t know what to expect since my wife gave this game to me without consulting with me, and I had never heard of it. So I was in no position to not give this game a chance. Under my wife’s careful scrutiny, I played this game during my free time for several weeks.

At first, I was pleasantly surprised. There was an interesting if not bloody opening cinematic that piqued my interest. The pleasantness soon dissolved, though, when I started playing the game.

I mentioned the cast of grotesque characters. These fit in nicely with the overall visual theme of the game which is something between surreal dream and post apocalyptic prison camp. The visuals are admittedly stunning and appropriate and very dark. This game does not beat Silent Hill in its human disfigurations, but it does come close.

The progression of the game is also something novel. That is, you start the game with essentially no clues as to the reasons behind the sorry state of affairs in which you find yourself and, seemingly, the rest of the world (your character is an amnesiac). The only direction you receive is that you must get to the bottom floor of the “tower”, and it is primarily in the tower that you uncover the means by which you find out more about the back story and the pre-amnesiac nature of your character. It is also in this tower where you will die quite often. In fact, dying is one of the means by which you advance the story. So don’t be frustrated when you die ALL THE TIME.

Reading what I have just written, this sounds like a game I should keep. However, there were a host of issues that I encountered that ultimately ended in me asking myself, “Why do I care?”

First of all, the camera is nuts. When you’re not battling, it’s serviceable. You can always snap the camera back behind your character. During battle, though, you’re usually out of luck if the camera swings to an angle that puts your adversaries below the scope of the camera or behind a wall if you happen to be engaging a monster from around the corner.

Secondly, most of the dialogue sounds like it’s being read straight from the script. Particularly that of the coffin maker. I hate that he says “God dammit” all the time, but more than that, I hate how forced it sounds — like Spock saying, “I’m going to roll with my homies.”

Thirdly, the system by which you can throw your various items seems to have been added as an afterthought. Nearly anytime you want to throw something, the action must be interrupted as you pause the game and select the item you would like to throw.

The last nail in the coffin for me was how boring the game was. This game plays so much like Diablo, and I played Diablo before for countless hours, and I am done with it, thank you very much. The only thing that breaks the monotony of the hack, hack, hacking on monsters is the rare encounter with someone or something that triggers the surfacing of an old memory or association.

Plus, I didn’t care for how selfish most of the ancillary characters were. But that’s just me.

4 Stars Dark and even disturbing, but so fun
How does one review a game like Baroque? It is so unique and just plain weird. I’ve never played Rogue, which others are saying the game is similar to, but I do know that this game is extremely fun.

It’s not a shooter, as another reviewer said. It is a mysterious, dark dungeon crawler, and the primary weapons you use are swords. There is one gun that you get, but it only has 5 ammo. You go down a tower floor by floor, fighting grotesque monsters and collecting a variety of items used to customize your character–parasites and brands are an excellent example. Although you have three ways of attacking with your weapon, you can also use different items as weapons which can really make the game fun. There are just soooo many items!

As others have said, once you die you start from level one with nothing (unless you figure out how to carry over a few select items of your choosing). This is part of what makes the game interesting, because the story is so morbidly strange. You know so little, but every time you get through the tower or die you are able to discover a little bit more of the story. I haven’t finished it yet, and I find myself drawn to go through the tower again and again to finish filling in the gaps. The game also gets very challenging in the lowest levels of the tower–and I’m not even playing on Hard mode. Also, I’ve never found the wall with the face on it that others have talked about, so I guess I need to get through the tower multiple times to see it.

The game is eerie, and can sometimes send some chills down my spine (especially one floor in particular). It’s hard to get tired of this game! The only reason it doesn’t get 5 stars is because you do end up restarting from level one and have to build yourself back up again. But don’t make that scare you away from this game. If you like weird and dark dungeon crawlers, this is for you.

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Popularity: 14% [?]

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Black Matrix Japanese Import Video Game




Strategy-RPG only released in Japan.

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Popularity: 11% [?]

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