
Life under a microscope fantasy world, Pikmin delivers a unique experience like few before it with a blend of real-time strategy, adventure, and puzzle elements. You control Captain Olimar, a lovable little astronaut, who crash-landed on a planet inhabited by even more lovable little plant creatures known as Pikmin. Olimar can command these creatures RTS-style, assign them tasks, make them attack foes, and gather resources. The ultimate task is to rebuild Olimar’s space ship before a 30-day time window elapses. Command lovable little creatures RTS-style Rebuild Olimar’s space ship before a 30-day time window elapses
User Ratings and Reviews
3 Stars Tiny Minions
I played this game once at a friend’s house on Game Cube. It was a lot of fun! I love having the little Pikmin do my bidding and whatnot. So, I was very excited that Pikmin was coming to Wii! It’s EXACTLY like it was on Game Cube, no graphic changes, nothing. The only difference is the controller you’re holding; it is a little annoying to me. I am sadly already bored with this game, because I’ve played it so much.
5 Stars My 9 yr old daughter loves this game!
This is another game that has been approved by my 9 year old daughter. She loves this game & will play it for hours.
5 Stars This game was meant for the Wii!
This game was already a classic on the Gamecube that I enjoyed very much, but I felt that the controls were somewhat clunky and hard to get used to. This new version however, features new Wii pointer controls that take this game to a new level. These new controls are perfect for this game! The new controls make this game 10 times better than it was before. I found that the Gamecube version got very stale and boring after a while but this new version is hard to put down, even after playing for hours. GET THIS GAME! For $30, how could you lose?
4 Stars Pikmin for Wii
I loved this game for the Gamecube, and truly it isn’t much different now, you just use two hands to control the characters. If you already have it for the Gamecube and like the old controllers I wouldn’t spend the money on it.
3 Stars Pikmin Is Great!
Pikmin is a remake of a game that came out way back in 2001, so if your kids played that one, there’s not a lot different for them this time around.
The concept is simple: A little guy has crash landed on a planet and the parts of his ship are scattered everywhere. He’s about 2 inches high, so it’s not like he can just walk over and pick up the pieces. The environment is like something out of Honey, I Shrunk the Kids where a small rock is a mountain of an obstacle and simple bugs are monsters.
Luckily, you quickly find help in your quest, and it’s what this game is all about. There’s these little seed creatures that apparently think of you as their mother and will blindly follow you wherever you go. You direct them to create more creatures, tear down obstacles, and battle bugs on your hunt for parts of your ship. There are 3 different types that you can direct, each with their own capabilities and you have to figure out how to leverage them to gain access to different areas of the world.
The crux of the game is to figure out what needs to be done to find the next part of your ship. What makes that difficult is the time limit the game imposes on you. You have 30 game days to gather what you need before your air supply runs out and you apparently die some horrible death. Each day is about 15 minutes long, so you need to get whatever you plan on doing done in that amount of time.
This is what can make the game frustrating for kids who oftentimes just want to explore and have fun. If you really want to make progress, you’ll have to hit the ground running and solve puzzles as fast as you can. Otherwise, it will be impossible to complete it within the time given. If you do really screw up one of the days, you can go back to a previous day and try again, but it would have been nice if the game allowed more freedom for the kids just to do whatever they want. Furthermore, you don’t have much area to explore unless you do make progress, so you’ll get extremely tired of seeing the same blades of grass and flowers if you’re just looking to explore.
The kids did enjoy the fact how everything was giant and got a kick out of directing a mob of 100 creatures around (which really is fun for a while), but quickly grew frustrated when they couldn’t proceed past certain points in the time given. I think without the time limits, they would have been able to think about and try different tactics, but ever-present push to make progress all the time took some fun out of it. In the end, it’s a cute and unique concept, but younger kids will probably need assistance in the difficult parts or they’ll quickly abandon it.
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