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Posts Tagged ‘Game Players’

Boom Blox

Boom Blox




Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can explore the visceral gameplay that keeps them destroying their way through brain-twisting challenges. They can interact with entertaining characters such as the Blox-laying chickens or the baseball-throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24.

User Ratings and Reviews

3 Stars Not what I was expecting
I thought this game could be better. The game is not bad, in fact is quite interesting, but it is not so good for having 4 and half star. I think there are better games out there.

5 Stars Entertaining for single or multiplayer
I got this game because I was looking for one that would be equally fun when playing alone or with guests. This game has fit the bill and then some.

I will admit when I originally picked up this game I was skeptical of how fun it would be. Described as a ‘puzzle/action game’ it looked a bit basic in terms of skill level and complexity. I also worried that it would be something more enteraining for families with young children than twentysomethings. Happily this game proved me wrong and not only have my boyfriend and I gone through almost all the game play available, his mother also loved it so much she got her own copy.

There are many positives about the game. The first is that it is addictively fun. We have played it with many different crowds and have yet to find someone who doesn’t enjoy the game. Most are skeptical at first, but then addicted. It is an especially good game for newbies to the Wii because the game play is very easy to master and intuitive. Because of this less time is spent mastering the remote and more on enjoying the game. It also takes full advantage of the movement and possibilities of the Wii remote so it feels very different than playing a game on another system.

I also appreciated the variety of activities between a single game. Even though they are all different adapations of Jenga like games they are different enough to keep me entertained for hours. Each game felt different enough that even when I had made it through most of the levels the subsequent ones never felt repetitive or boring. There is even an in-game editor so you can build levels on your own, leading to seemingly endless gameplay.

Even though I can usually find some flaw with every video game I’ve purchased this was not the case with this game. If anything, I’m wishing it came with more levels so I could play longer.

Overall this is a great game that I would recommend whether you are into single or multiplayer gameplay. It is a particularly good game if you are new to the Wii system and want something you can master and enjoy quickly. It is easily up there with Mario Kart Wii with Wii Wheel and Super Mario Galaxy.

5 Stars Addictive Party Game
I’m a casual game. 20-30 minutes and I’m ready to do something else. I also like to play with friends as a social activity. This game is perfect for me because it’s essential the board game Jenga but with hundreds of interesting variations. The fun is in competing with your friends and talking trash, but it also takes some intelligence and spacial reasoning abilities.

If you like to play fun games that don’t have a steep learning curve so your friends can easily play, this is great game. Highly recommended.

5 Stars Great fun for young or old
This is a real sleeper of a great game.

You will have many, many hours of fun playing this one.

Give it a try and you won’t be disappointed.

5 Stars One of the best party games
I had never heard of this game until some friends and I went to rent a few games to play for the weekend. We found Boom Blox and thought it looked ok, so we took it home and played all night. I liked it so much I bought it.

The multiplayer mode is the best. We had tons of fun and played for hours, though, yes, our arms were sore the next day. Single player can be pretty fun, but it does get lonely after a while.

Buy/More Info

Tomb Raider Underworld

Tomb Raider Underworld




Tomb Raider: Underworld for Wii by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

Lara’s environment is now much more realistic and interactive. View larger.

And now she can hold onto a ledge with one hand and fire a gun with the other. View larger.

Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara’s environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara’s shirt will also get wet, and she’s more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn’t have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she’s holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Exclusive Wii Content and Controls
The Wii version of Underworld features specially designed levels and environmental challenges that incorporate the unique capabilities of the Wii remote and nunchuck. Whether you’re using the multi-tool kit to excavate secret treasures, taking advantage of the active aim combat system, or controlling the in-game camera angles, the Wii remote and nunchuck deliver unprecedented as you battle your way through challenging levels.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward–both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.


Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


User Ratings and Reviews

1 Star Major bugs took all the fun out of this version
I am truly an original Tomb Raider fan–had it on the Sega Saturn (who even remembers that console?) when it first came out. I love these games and was so excited when I saw that there was a new Tomb Raider game for wii! I played it for quite some time the first night I got it. I had trouble saving, checked the directions and some information online and finally got it down…or so I thought. Although I’d made it past the first two levels–with frequent checkpoints AND saving it manually along the way–I came back the next day and it kicked me to the very beginning. I tried several times over that first week and I could never get it to hold a save. It’s not a game that you can complete in one sitting (nor would I even have the time to try!) so I had to return it. I’m still bummed that it didn’t work but have read that a lot of people are having problems with the wii version. I ordered Anniversary instead, although I still remember a lot about the original game, and hope it gives me the Tomb Raider experience I was expecting.

I will say, though, that barring the bugs it seemed to be a great game and very much like previous versions, which is why I was so disappointed. Four stars for fun (it was headed to four or five from what I got to play of it!) but one star for the bugs.

4 Stars Tomb Raider: Underworld excells
This game is perfect for the occasional gamer (me). It is easy to manuver and control the charcater/actions, and yet also challenging in game plan. The expert/experienced gamer may think it is too easy. It is also noted on other reviews that the wii version is much easier to complete than the same game on other systems.

Overall I would give it a B+

5 Stars Best Tomb Raider And Platform Yet
With all of the different confused reviews here, its a wonder anyone buys anything. My review will clear up ALL of the wrong information posted here, add some, and concur with what others have posted.

I was surprised at Christmas to get this game from my wife. She has a habit of doing those things. I was very unsure about playing any of this type of game on the Wii as I had tried Final Fantasy and it was horrible. I had assumed that I would only be using my Wii for such games as Carnival Games, Carnival Golf, The Fit and a few others, and that the real games would be played on the PC like all of the other hundreds I’ve played over the years.

When I finally decided to give it a try, I was very pleasantly surprised. Admittedly, I was never a PS2, XBox Wii gamer so I did not, and do not, get the grasp of their wacky controls. Most young gamers today, they know the controls like Democrats know how to spend. So I was at a disadvantage from the start having only the skill to press A or B and swing the WiiMote. So my first tip is, if your not used to playing games on the Wii or other similar platforms, get used to the controls first. Expect to die a lot, and expect to get frustrated until you master them, its not the game, its you.

With that aside, lets get into the game. As has been mentioned, the Tomb Raider franchise has been around for a while. I’ve played most of the PC versions in my day, hated some, loved others. The first thing that will impress you is the artwork and scenes are very well done. Are they 100% perfect, no, no game is, but the quality of screens, scenes, and art work is very high and impressive. I am absolutely thrilled with the Wii version in that Edios finally got back to the roots of the Tomb Raider games. They are puzzle games, not war games. If your looking for a lot of shooting and hanging from ropes blazing machine guns, and never getting 5 minutes to play and relax, this is not the game for you. In fact, game play although not a cake walk, is ralaxing at times, and trying at times. The whole game is a puzzle in that your always having to figure out where to go, and how to do it. The game is very intuitive in that there are hints everywhere so you would have to be fairly oblivious not too see where to go and what to do. You’ll have to look for those clues, they are mostly pretty obvious. Sometimes, its a bit harder to see things, and sometimes there are multiple paths to take. But with the exception of one instance, even if you take the wrong path first, they all end up being part of the play, so in essence there are no wrong moves. Game play is very straight forward, and you cannot get into areas your not supposed to be yet until you follow a sequence of events first. No one should have any real difficulty finding their way around, finding the levers, puzzles, and traps needed to progress. There is enough of a challenge in all areas that only the most advanced gamers would feel that its too easy. I find that its more rewarding to be able to successfully traverse an area, or to activate something, or solve a puzzle without it being a major hassle each time which is a turn off. The game does get a little tougher as you play through the levels, and that’s expected. There have also been comments about enimies, or the lack of them. I think this is a good move. As mentioned before, this is a puzzle game, you solve the way to go, you solve puzzles, you move things, you collect things, its not supposed to be all out warfare. I found the number of enimies to be just right. You will encounter mercinaries, Jaguar Thralls, Myan Thralls, and others. At no time did I find that the number of enimies I had to deal with was rediculous. At most I encountered 2 Thralls at a time, and 4 mercinaries on the ship. Once you master the controls, they are a challenge, but rewarding adversary that make the game interesting, yet does not turn you off because its rediculously hard. Another thing I liked a lot was not being attacked during a difficult part of the game like walking across a log high above a ravine or climbing up the side of a cliff etc. This maybe different for platforms other than the Wii, but this review is for the Wii version.

There are some cons to the game and I will list them here. Some I feel are legit, and others are just whining, and I’ll address both. First of all, ALL versions of ALL games for ALL platforms, IE: Wii, XBox, PC, PS2 etc have bugs. They are unavoidable. Most of these are well known and published in multiple web sites. All that’s needed is a Google search, and to read up a little before you start playing so you know how to avoid them or work around them. The one big bug in the Wii version is in the Coastal Thailand – Remnants level. In the beginning, do NOT swim near the doors under water in the pool at the beginning, this will cause the missing lever later on that opens those doors. The second is in the Southern Mexico – UnNamed Days level. If you do not go and inspect the first Myan puzzle first and trigger a cinematic sequence, it prevents the player from completing the second Myan puzzle. These are a pain, but nowhere near as bad as some of the bugs in other platform versions. Also, some have complained that the Wii version of the game is shorter and levels were omitted. This is not correct. The Wii version is just as large as any other, they just combined the Midgard Serpent level into the Land of the Dead so if you count the levels you would assume that its one level less, it is not. Game play may be longer in other versions, but the difference is neglegent. Also, others were disappointed at the number of relics, and treasures that Laura can find. They are less in quantity than on other platforms, and later in the game some of the treasures are very easy to find. Still, others are a great challenge, and others very difficult to get to. I’m not sure why there are less in the Wii version, probably due to the limitations of the platform that reduced the amount of things a player does in each level, but I found the amount satisfactory.

My cons are that the camera angles were about half the time horrible. There were parts were you had no choice but to see Laura from a distant corner or oddball angle. Other times your right on her back or arm, and moving the camera was at times fitfull and/or fruitless. The controls were also very finicky. This is a common complaint on the newer non-PC platforms along with the camera angle complaints. There are certain areas where the controls seem to have a mind of their own. You’ll climb up quite a way in some chamber and have to jump back to a ledge or out cropping behind you, and even though you pull back on the numchuck and Laura looks behind her to jump, when you press the A button to jump Laura will jump sideways to her death. Its frustrating, but persistance pays off.

Over all, I think this game for Wii is a winner. I love the stunning art work and scenes. I like the game play, and the level of challenges. Some puzzles were rather easy, but getting to them was the other half of the challenge. The number of enimies you actually encounter at any one time was enough to give you some angst, but the number of them over all through the game, and the difficulty in eliminating them was not rediculous or unreasonable. More advanced gamers might want to consider another version, maybe for the PC, XBox or PS2 so there is a little more involved game play. If your looking for a lot of gun play, and fighting, you should choose a different game. I had a ton of fun playing this Wii version of Tomb Raider, and I would highly recommend it to anyone looking for an excellent game to play on the Wii.

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4 Stars Underworld On Wii
I’ve been a fan of the Tomb Raider franchise since first picking up TR3 for Playstation, which led to me backtracking through the series and then forward as they were released. There have been some disappointments (Angel of Darkness) and there have been some feats of greatness (Legend), but I can’t help but agree with some of the other reviews of Underworld that I’ve read, those that say this game could have been better.

I thought the story of Underworld was well thought out and served as an appropriate sequel to the combined plots of Anniversary (ie: Tomb Raider 1) and Legend. However, as gameplay goes, I had issues with my version for Nintendo Wii.

My biggest complaint is the ‘camera’ or player’s viewpoint. It was difficult to control and occasionally misleading. Why couldn’t the camera just stay behind Lara? I kept asking myself. Why all the zooming around and hintful panning out? Ugh.

Also, there were times in the game when I got stuck and became so frustrated I had to leave it for a few days. I hate cheating, but I’ll admit that at one point during the game that I got so tired of seeing Lara die while attempting to perform a simple backwards jump (the Valhalla level, specifically the bridge with swinging hammers) I broke down and did a search online for a walkthrough. And before you get Thor’s hammer, defeating the regenerating beasts was a nightmare until I discovered how to blow them up with ’sticky’ grenades, a feature I learned of only because of online help.

Another of my complaints, and really the most dishearting, is the length of the game. In all the other Tomb Raider games I felt the story flowed naturally and had an appropriate ending. I was so greatly disappointed when Underworld seemed to end abruptly. Its possible that there is more to Underworld on the other platforms (Xbox, PS3, whatever), but for the Wii I felt it went too fast and ended too soon.

Natla wasn’t even a challenge (unless she returns AGAIN in the future) and there was no true resolution between Amanda and Lara. I didn’t get why Amanda chose to help Lara escape Hellheim, only to have a confrontation with her when they returned to Nepal. If anyone should be pissed, it should be Lara! Her mother is dead because of Amanda, her mansion destroyed and her friend killed by the doppelganger who we never really learned the fate of.

All-in-all, though I love the Tomb Raider franchise and look forward to more Lara in the future, I think they missed the mark with this one. Good effort, but lousy follow-through. ::sigh::

3 Stars Tomb Raider on the Wii
The game is a typical Tomb Raider, but the the control of the character on the Wii is more difficult and certain moves that were second nature on other systems, are difficult to do with the wii controllers. It could just be a matter of time to get used to it.

Buy/More Info

Boom Blox

Boom Blox




Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can explore the visceral gameplay that keeps them destroying their way through brain-twisting challenges. They can interact with entertaining characters such as the Blox-laying chickens or the baseball-throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24.

User Ratings and Reviews

3 Stars Not what I was expecting
I thought this game could be better. The game is not bad, in fact is quite interesting, but it is not so good for having 4 and half star. I think there are better games out there.

5 Stars Entertaining for single or multiplayer
I got this game because I was looking for one that would be equally fun when playing alone or with guests. This game has fit the bill and then some.

I will admit when I originally picked up this game I was skeptical of how fun it would be. Described as a ‘puzzle/action game’ it looked a bit basic in terms of skill level and complexity. I also worried that it would be something more enteraining for families with young children than twentysomethings. Happily this game proved me wrong and not only have my boyfriend and I gone through almost all the game play available, his mother also loved it so much she got her own copy.

There are many positives about the game. The first is that it is addictively fun. We have played it with many different crowds and have yet to find someone who doesn’t enjoy the game. Most are skeptical at first, but then addicted. It is an especially good game for newbies to the Wii because the game play is very easy to master and intuitive. Because of this less time is spent mastering the remote and more on enjoying the game. It also takes full advantage of the movement and possibilities of the Wii remote so it feels very different than playing a game on another system.

I also appreciated the variety of activities between a single game. Even though they are all different adapations of Jenga like games they are different enough to keep me entertained for hours. Each game felt different enough that even when I had made it through most of the levels the subsequent ones never felt repetitive or boring. There is even an in-game editor so you can build levels on your own, leading to seemingly endless gameplay.

Even though I can usually find some flaw with every video game I’ve purchased this was not the case with this game. If anything, I’m wishing it came with more levels so I could play longer.

Overall this is a great game that I would recommend whether you are into single or multiplayer gameplay. It is a particularly good game if you are new to the Wii system and want something you can master and enjoy quickly. It is easily up there with Mario Kart Wii with Wii Wheel and Super Mario Galaxy.

5 Stars Addictive Party Game
I’m a casual game. 20-30 minutes and I’m ready to do something else. I also like to play with friends as a social activity. This game is perfect for me because it’s essential the board game Jenga but with hundreds of interesting variations. The fun is in competing with your friends and talking trash, but it also takes some intelligence and spacial reasoning abilities.

If you like to play fun games that don’t have a steep learning curve so your friends can easily play, this is great game. Highly recommended.

5 Stars Great fun for young or old
This is a real sleeper of a great game.

You will have many, many hours of fun playing this one.

Give it a try and you won’t be disappointed.

5 Stars One of the best party games
I had never heard of this game until some friends and I went to rent a few games to play for the weekend. We found Boom Blox and thought it looked ok, so we took it home and played all night. I liked it so much I bought it.

The multiplayer mode is the best. We had tons of fun and played for hours, though, yes, our arms were sore the next day. Single player can be pretty fun, but it does get lonely after a while.

Buy/More Info

Broken Sword Shadow of the Templars

Broken Sword Shadow of the Templars




Broken Sword, the renowned series by Charles Cecil, makes its way to the Nintendo Wii, and old fans and new players alike won’t be disappointed in this “Director’s Cut” version. The classic adventure game series is brought up to date with a new narrative loosely based on the original and with game play mechanics that take advantage of the unique aspects of the Nintendo Wii.

Explore every inch of the game in order to solve the puzzles. View larger.


New animation by Dave Gibbons adds dimension to the game. View larger.

Gripping Story Will Keep You Engrossed
The original Broken Sword was praised for its engaging story line that kept players guessing what would happen next. This version closely follows the original story but adds an interwoven narrative that serves as a prequel to future games.



A new narrative is seamlessly integrated into the original story. View larger.

Specifically, the game explores the history of the female protagonist Nico, and how her mysterious past connects with the events that are unfolding in the story. All this new material is seamlessly added to the original.

Classic, Puzzle-Driven game play with Wii-Specific Controls
Like the original, Broken Sword features puzzles and brain-teasers that are woven into the narrative of the game. Players have to come up with solutions to problems that are encountered during the game in order to move forward with game play. Broken Sword takes advantage of the Wii’s motion controls to introduce new, interesting puzzles. In order to solve some puzzles, for example, you’ll have to use the Wii remote to turn dials and push blocks.

New Graphics and Animations
The detailed graphics and animation are drawn by Dave Gibbons, the artist behind the graphic novel and movie “Watchmen.” The game features a style that makes it look like an animated movie, and this version adds a new first-person perspective when interacting with objects and people in order to increase the sense of immersion.

Beautiful Music and Soundtrack by Barrington Pheloung
Famed composer Barrington Pheloung composed the original score for Broken Sword and has expanded it for this Director’s Cut. The original voice cast has also returned to add new parts for the newly expanded version of the game. All of this adds up to a rich experience.

Exclusive Two-Player Mode for the Wii
Instead of going at it alone, you can add a second player to the fray in the Wii version. Two cursors show up on the screen, and one player becomes the main player while the second highlights areas of interest on the screen. Working co-operatively adds another dimension to the game and allows the game to be enjoyed simultaneously by two players.

User Ratings and Reviews

2 Stars some what tedious, crashed on me
I was about a third through this game (according to it) when it crashed on me with some sort of assertion failure. I guess it’s kind of interesting that they bothered to include an assertion mechanism, but quite annoying that it crashed, from my perspective as a player.

The game unfortunately is somewhat tedious. Much of it consists of holding up various objects to various characters, who mostly have very boring ways of saying “nothing to see here”. This is not on a par with the adventure elements of Zelda Wind Waker, for example.

5 Stars Bob’s Review of Broken Swords
Good game. The hints provided are really beneficial when you get stuck. The plot is quite interesting.

5 Stars A blast from the past and a hope for the future of gaming
I was a big fan of the adventure games so popular on PCs in the 90’s but somehow completely missed the Broken Sword franchise. When I learned of this game I was excited to return to this all but extinct game style but unsure of how it would work on the Wii. My concern was unfounded. This is a wonderful, highly entertaining game; perfectly suited to the Wii’s unique controller.

For anyone not familiar with the genera it’s definitely not standard console game fair. Game play is based on methodical exploration, puzzle solving and a fair deal of reading/listening to non-player characters for hints and clues. The best way to explain it is to say it’s exactly like a good mystery novel that gives you control over the protagonist.

The graphics are wonderful; beautifully rendered, slightly fanciful, visions of Paris, highly reminiscent of Don Bluth’s style of animation. In this day and age of hyper-realism it’s very refreshing to play a game that takes it’s own direction graphically. The Wii’s sometimes mocked hardware limitations seems to be encouraging this kind of innovation and I, for one, appreciate it greately.

The Wii is considered a bastion for casual gamers, and this title proves the concept. You don’t need lightning quick reflexes, or years of twitch-response training to hop in and play. Surprisingly, this makes a great family/party game. At a gathering of friends, four of us in our late 20’s-early 30’s — and only one Wii remote we had a great time working collaboratively to solve the puzzles and explore the various locals. Rather than take advantage of the built in multi-player option, we found one Wii remote got passed around quite a bit.

If I could say anything negative about this game it is the one constant strike against any game of this type. While I haven’t played it though to the end yet, I imagine, given the highly linear story-driven narrative, there will be almost no replay value. Or, rather, it will have the same replay value as any good mystery novel has re-read value.

Despite that, I think it’s well worth the purchase price, if only to send a clear message that more games of this quality greatly desired.

Buy/More Info

Harry Potter and The Half Blood Prince

Harry Potter and The Half Blood Prince




In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort’s defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn’t counted on Romilda Vane’s chocolates! And then there’s Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.

Buy/More Info

NINTENDO SEES STRONG WII, DS SALES (New York Post)

December 9th, 2008 Nintendo Wii Review No comments
Nintendo Co. President Satoru Iwata expects demand for Wii and DS game players to hold up this year after sales during the Black Friday shopping week increased more than the company had anticipated. "I see no negative signs so far," Iwata, 49...

Nintendo Sees Wii, DS Sales Holding Up, Bucking Slump (Update1) (Bloomberg)

December 9th, 2008 Nintendo Wii Review No comments
Dec. 9 (Bloomberg) -- Nintendo Co. President Satoru Iwata expects demand for Wii and DS game players to hold up this year after sales during the Black Friday shopping week increased more than the company had anticipated.