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Ultimate Shooting Collection

Ultimate Shooting Collection




The shooter fan’s Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot’em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room.

Includes Chaos Field, Radilgy, and Karous

User Ratings and Reviews

5 Stars Feels like Tokyo
I’ve had my Wii for a few weeks now, and have worked up a good collection of games. Honestly, this is one of my most played games. It’s so easy to just jump into for a few minutes, and doesnt require so much of a time commitment as other games do. The graphics are fantastic, using the same style as “Paper Mario” (cell-shaded I think its called?) Not only that, but you get three great games! Great news for a person like me who loves games like Gigawing, Radiant Silvergun, and the Raiden series.

One thing I want to touch upon that I havent seen other reviewers mention is the awesome soundtrack. First of all, I love Drum and bass music, and thats what all three games are laced with. This is truly one of the few video games that has an awesome sountrack without using licensed songs. The sound quality for these tracks are great as well. I think they are using DVD format music on this disc, as the low bass and the highs sound better on my sound system than a lot of CDs that I own.

One point that some people seem to not like is the fact that much of this game isnt translated from Japanese.. There is a LOT of Japanese text in this game, but I like it as it gives the game a hard-core otaku feeling. These are the types of games I often see displayed in shop windows when walking through Akihabara in Tokyo. However I don’t feel that this is a problem, as all of the games only use 3 buttons (long range attack, short range, and some sort of bomb) and ITS A SHOOTER PEOPLE! What more do you need to understand? Dodge bullets, shoot the enemy ships, and make it as far as you can.

Anyhow, point being I give this game (games!) very high marks for the graphics, sound, and replay value. Sure they’re not as deep as the latest Zelda adventure, but drink a few Red Bulls and they’re great for 20-30 minutes of mania inducing bullet-hell. I hope to see more games like this released on the Wii in the future.

4 Stars Ultimate Shooting Collection – Nintendo Wii
Overall, a sub-par port of three fantastic shoot-em-ups.

Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in–this isn’t a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.

The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.

Karous and Radirgy are both kind of cut from the same mold–both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more “mature” looking and less cartoony of the two, features 3 weapons–a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There’s also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can “eat” all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible–this ‘bomb chaining’ is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level–the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.

Radirgy shares a lot in common with Karous’ gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn’t seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.

Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one’s own firepower and that of the enemies (you go into the ‘Chaos field’, hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the ‘order field’ similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii–there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.

Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what’s referred to in the community as “Tate” mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn’t rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies…it just doesn’t play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn’t be hidden. All of the menus are set up badly. The game doesn’t even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.

The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon–it’s cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference’s future on this side of the Ocean.

1 Star Don’t waste your money!
I received this as a gift and I’m either going to return it (if I can) or try to sell it to someone who (I hope) will actually like it. The problem is, I may feel like a schmuck if I do get someone to buy it!

The are supposed to be three games on this, but for the life of me, I can’t figure out how to play any except for the default game, Karous. The poorly translated instructions are so unhelpful that I could barely stand to read them. A 5-year old native English speaker could write better!

The bottom line is: don’t waste your money on this!

5 Stars superb! A true gift…..
Chaos Field, Radilgy, and Karous….. All 3 of these impossible to find import shooters are presented to us on ONE disc.

Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you’ll need a converter or an import system.

Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.

So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you’re doing the right thing.

5 stars, and my absolute highest recommendation.

ps. if you are still thinking, I’ll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.

Buy/More Info

Ultimate Shooting Collection

Ultimate Shooting Collection




The shooter fan’s Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot’em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room.

Includes Chaos Field, Radilgy, and Karous

User Ratings and Reviews

5 Stars Feels like Tokyo
I’ve had my Wii for a few weeks now, and have worked up a good collection of games. Honestly, this is one of my most played games. It’s so easy to just jump into for a few minutes, and doesnt require so much of a time commitment as other games do. The graphics are fantastic, using the same style as “Paper Mario” (cell-shaded I think its called?) Not only that, but you get three great games! Great news for a person like me who loves games like Gigawing, Radiant Silvergun, and the Raiden series.

One thing I want to touch upon that I havent seen other reviewers mention is the awesome soundtrack. First of all, I love Drum and bass music, and thats what all three games are laced with. This is truly one of the few video games that has an awesome sountrack without using licensed songs. The sound quality for these tracks are great as well. I think they are using DVD format music on this disc, as the low bass and the highs sound better on my sound system than a lot of CDs that I own.

One point that some people seem to not like is the fact that much of this game isnt translated from Japanese.. There is a LOT of Japanese text in this game, but I like it as it gives the game a hard-core otaku feeling. These are the types of games I often see displayed in shop windows when walking through Akihabara in Tokyo. However I don’t feel that this is a problem, as all of the games only use 3 buttons (long range attack, short range, and some sort of bomb) and ITS A SHOOTER PEOPLE! What more do you need to understand? Dodge bullets, shoot the enemy ships, and make it as far as you can.

Anyhow, point being I give this game (games!) very high marks for the graphics, sound, and replay value. Sure they’re not as deep as the latest Zelda adventure, but drink a few Red Bulls and they’re great for 20-30 minutes of mania inducing bullet-hell. I hope to see more games like this released on the Wii in the future.

4 Stars Ultimate Shooting Collection – Nintendo Wii
Overall, a sub-par port of three fantastic shoot-em-ups.

Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in–this isn’t a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.

The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.

Karous and Radirgy are both kind of cut from the same mold–both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more “mature” looking and less cartoony of the two, features 3 weapons–a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There’s also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can “eat” all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible–this ‘bomb chaining’ is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level–the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.

Radirgy shares a lot in common with Karous’ gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn’t seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.

Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one’s own firepower and that of the enemies (you go into the ‘Chaos field’, hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the ‘order field’ similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii–there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.

Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what’s referred to in the community as “Tate” mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn’t rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies…it just doesn’t play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn’t be hidden. All of the menus are set up badly. The game doesn’t even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.

The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon–it’s cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference’s future on this side of the Ocean.

1 Star Don’t waste your money!
I received this as a gift and I’m either going to return it (if I can) or try to sell it to someone who (I hope) will actually like it. The problem is, I may feel like a schmuck if I do get someone to buy it!

The are supposed to be three games on this, but for the life of me, I can’t figure out how to play any except for the default game, Karous. The poorly translated instructions are so unhelpful that I could barely stand to read them. A 5-year old native English speaker could write better!

The bottom line is: don’t waste your money on this!

5 Stars superb! A true gift…..
Chaos Field, Radilgy, and Karous….. All 3 of these impossible to find import shooters are presented to us on ONE disc.

Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you’ll need a converter or an import system.

Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.

So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you’re doing the right thing.

5 stars, and my absolute highest recommendation.

ps. if you are still thinking, I’ll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.

Buy/More Info

Metroid Prime Trilogy

Metroid Prime Trilogy




. All three games in the trilogy have been crafted into one unbelievable package, with a newly implemented exclusive title menu with direct access to any of the three titles. Not only that, but players can also earn awards by collecting tokens through their progress across the trilogy, making for an ideal award system. Both Metroid Prime and Metroid Prime 2: Echoes games have been updated with the refined control system of Metroid Prime 3: Corruption. Moving is done with the Control Stick and the Nunchuk™ controller, while the Wii Remote™ controller controls the Arm Cannon’s crosshairs, allowing the player to smoothly and more accurately aim by pointing at the screen. The camera will move where the player points, making for more intuitive control, and allowing players to look around and attack while moving. Three different sensitivity settings allow everyone from beginners to FPS veterans to find a response speed to their liking. In addition to the new control, the Nintendo GameCube™ games have new features and improvements such as 16×9 wide-screen presentation, and improved HUD system to accommodate the new pointer control, some graphic improvements, and newly added new difficulty levels.

Buy/More Info

Nintendo DS Now The Most Searched For Game Console in th UK

December 18th, 2008 Nintendo Wii Review No comments
Nintendo’s Wii Console, which accounted for more than one in three games console searches in November, overtook Nintendo’s Wii Fit to become the UK’s most searched-for product in November.

Analysis: Nintendo DS Now The Most Searched For Game Console In The UK

December 18th, 2008 Nintendo Wii Review No comments
Nintendo’s Wii Console, which accounted for more than one in three games console searches in November, overtook Nintendo’s Wii Fit to become the UK’s most searched-for product in November. The company’s DS Lite was also the fastest growing console online, with six times more searches in November than October. The popular handheld is now the second most searched-for console in the UK, accounting for more than one in every four games consoles searches. read more

Best Nintendo Wii Games

December 8th, 2008 Nintendo Wii Review No comments
The Nintendo Wii is the most popular console in America. These three games are the best available for the system. All are excellent choices for any gamer.

VC and WiiWare releases for the week of Nov. 24

November 24th, 2008 Nintendo Wii Review No comments
This week the VC and WiiWare are all about single players, the press release claims. However, it also claims, since a game on a Nintendo console would never ever ever not be fun for a group of people, that these single- player games are fun to gather around and play together. I call BS though, since really only one of the three games this week sounds like any fun to watch or help out with. Both Sudoku Challenge! (Digital Leisure Inc., 1 player, Rated E for Everyone, 500 Wii Points) for WiiWar