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Posts Tagged ‘Ups’

Heavenly Guardian

Heavenly Guardian




The Snow Fairy Sayuki is on a quest to save her beloved from the evil curse of the demons plaguing her land. In order to save her companion’s life, she must travel through the far reaches of ancient Japan and battle mythological creatures in her pursuit of a secret remedy. Heavenly Guardian embodies the fast paced fun and adventure of the classic arcade shooter with added new thrills. Journey through various environments and fight through a variety of mythological creatures. Fight the journey solo, or gain the aid of your companions in cooperative two-player action. Search for power-ups and special items to vanquish the evil gods and save your love from death.

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Guilty Gear XX Accent Core Plus

Guilty Gear XX Accent Core Plus



The Guilty Gear series launched an entirely new style of fighting games, and it is celebrating its 10th anniversary with the most complete and definitive version of the game to date, Guilty Gear XX Accent Core. Follow the stories of 25 of your favorite characters who have returned with new fighting moves, as well as their unlockable original moves. In addition, the Wii “Plus” version makes the experience even better with new modes and other playable features.

'Guilty Gear XX Accent Core Plus' game logo
Special character moves in 'Guilty Gear XX Accent Core Plus'
Old and new fighting moves.
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Story mode in 'Guilty Gear XX Accent Core Plus'
New features including Story Mode.
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one-on-one character fight in 'Guilty Gear XX Accent Core Plus'
25 Guilty Gear characters.
View larger.

Gameplay
Guilty Gear XX Accent Core Plus like all the previous iterations in the Guilty Gear series is a 2D fighter. Gameplay consist of one-on-one match ups between Japanese anime inspired characters utilizing multiple possible kick and punch combos attacks, as well as slashing attacks via your chosen character’s signature weapon. These signature weapons are one way that XXX Accent Core Plus stands out from other games in the 2D fighter genre. Although players will see a bevy of familiar blunt and bladed weapons, they will notice that many characters wield off-the-wall items that have to be seen in action to be believed. Just a few examples of these are a pool cue, a talking life-sized key and an extendable pink teddy bear.

Special Attacks and Defenses
Although true to the aggressive-oriented gameplay that has made the Guilty Gear series a player favorite for ten years, XX Accent Core Plus strikes a balance between offense and defense through “force break” attacks and “slash backs.” Force break attacks are powered-up versions of characters’ special techniques used to enhance individual offense strikes as well as combination attacks. On the defensive end, players can turn defensive tactics offensive with the “slash back,” which with a little practice allows characters to consistently come out of a defensive animation quickly, giving you an opportunity to more safely counterattack from a defensive position.

Characters
Just in time to take advantage of high resolution 480p graphics, Guilty Gear XX Accent Core Plus features the return of over 25 beloved characters from the Guilty Gear franchise, including Kliff, Justice and many more. In addition to the shear number of available combatants, fans of the series will be pleased to find that all of their favorite characters are unlocked and ready for use right off the bat. And included with each is a brand new, never before seen story to be uncovered in story mode.

Game Modes
Guilty Gear XX Accent Core Plus features an assortment of different game modes designed to provide players with alternative play options and increase the life of the game. These modes include: mission mode, story mode, training mode, survival mode, free play and more.

Key Features:

  • Celebrate the 10th anniversary of one of most influential fighting game franchises in video game history.
  • Discover the back story to all of your favorite characters in the Guilty Gear mythos, with fully voiced dialogue.
  • Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters.
  • Create a three-man team in Versus Mode to find out which characters are the ultimate Guilty Gear team-up.
  • Level up your character’s abilities and traits in the re-tuned Survival Mode.

User Ratings and Reviews

5 Stars Dust off that arcade stick!
If there is one type of game that the Wii has been missing it’s good 2D fighters. With the exception of the the previous Guilty Gear release, King of Fighters and Samurai Shodown collections there aren’t any solid 2D fighters for the system. Guilty Gear XX Accent Core was great but severely lacking when stacked up against the rest of the series. The biggest reason was the lack of story or mission modes, the story mode has always been one of the best features of Guilty Gear. Guilty Gear XX Accent Core Plus is what the last game should have been, the definitive Guilty Gear in my opinion. Story and mission modes return, along with the mighty Kliff Undersn and Justice. Now, Kliff and Justice were taken out of this series for good reason, they are both completely unfair and ridiculously unbalanced when it comes to tournament play…..nothing wrong with beating on the computer with them of course! The rest of the characters have been rebalanced, thankfully Order Sol is still unstoppable if you know what you’re doin :) On the Wii the game displays in widescreen at 480P if you have the connections, the resolution has been cleaned up a bit compared to the last one too. Even after 10 years of Guilty Gear the graphics are still pleasing, the soundtrack is great as always and the gameplay is second to none. As always, the voices are in Japanese with English subtitles…which is a turn off for some (for some reason), I can’t imagine this game in English and I don’t want to. You absolutely positively MUST have a classic controller or arcade stick to really appreciate this game, I’m sure that anyone reading this already has that taken care of. Guilty Gear XXACP has so much depth and replay value that it could seriously keep you occupied for months, it’s great just to pick up and play too. A bonus soundtrack cd has been included for the fans, won’t last forever though as it’s only packaged with the first run of this disc. As Aksys has now moved on to Blaz Blue, this will almost certainly be the last Guilty Gear game, if you’ve been missing out for the last 10 years now is your chance.

4 Stars the wii’s fighting edge
finally a fighting game on the wii that’s really good it’s got lots of action not to easy not to hard the only thing keeping this from being a 5/5 is cause there’s no online :( oh well the game is still fun

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Godzilla Unleashed

Godzilla Unleashed




Godzilla Unleashed is a fighting game on a giant scale. Godzilla Unleashed is a completely redesigned and updated massively destructive brawler specially designed for the Wii, bringing you non-linear story paths and all new Toho monsters from 4 separate oppositional factions. Battle with more than 20 different fighters, including aliens and mutants, across 10 ravaged metropolises. Features two entirely new monsters never seen before!

User Ratings and Reviews

5 Stars Perfect for Godzilla Fans
My brother and I have looked for a decent godzilla game for a long time. We loved the movies but we couldn’t find a game that did the movies justice. That was until we found this awesome game. The best part of the game is its award winning roster of monsters. It has fan favorites like Mothra and Rodan and lesser known monsters like Baragon and Varan. Though the story line got a little stupid, but it was still a great game. I was also impressed with the good graphics. Overall, I would say it was a great game!

4 Stars Godzilla on the wii!
Atari’s Godzilla game series has started off great with destroy all monsters and was the Godzilla game of them all. realizing the games success Atari released a sequel which was practically the same game with more monsters and power ups. Now mack way for Godzilla unleashed! This game not only improves the series, it also lets it’s self known as the first Godzilla game on the Wii and will without a doubt, satisfy any fan of the series. The game keeps the same basics, but goes in a little deeper by presenting the idea of crystals instead of power ups. The game also took the risk of adding two new monsters (Kristalak and Obsidius) with there own unique weaknesses and abilities. They also took godzilla from being the most powerful monster motivating other players to try out new monsters.

This game isn’t recommended to players with ether of the games prequels because of there extreme simalareties or to a none-Godzilla fan.

4 Stars Just fun
This game is just fun. I play it with my son and he loves the destruction modes. He is 5 and the regular modes are still too difficult.

5 Stars Godzilla
I have a 4 year old and a thirteen year old. My 4 year old loves all Godzilla products including movies. This was bought for him. They both love it. The neighborhood kids love it. One child is 5 and the other is 9. They all want to come to play Godzilla. I would recommend this product even if your child is not into Godzilla. There are many animals you can battle with. As you battle you unlock many new creatures.

Kim in Michigan

3 Stars Not bad, fun for awhile.
Earth is under attack by an alien force. Power crystals appear which give off radation and all of the classic monsters return and get very powerful. You begin as Godzilla and are assigned different missions all over the Earth. You can choose your own path. Will you help the aliens invade, or will you fight them off.

You earn points in what ever plan you choose. These points can be used to buy additional things to help you in your quest. You can also combat one-on-one with friends. For me this was the most fun aspect of the game, as the silly story line would get old after awhile.

This is an average game, made available on the WII franchise. There is nothing spectacular that sets it apart like some of the other great games that make use of the very unique system that is the WII.

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Lego Star Wars The Complete Saga

Lego Star Wars The Complete Saga




Building on the success of both Lego Star Wars videogames, Lego Star Wars: The Complete Saga enables families to play through the events of all six Star Wars movies in one videogame for the first time ever. Developer Traveller’s Tales has brought the action to the Nintendo Wii, with motion-sensitive inputs that give you exciting new ways to control your Lego Star Wars characters, while also adding new characters, new levels and new features. The upgraded Character Customizer includes all Prequel Trilogy characters for the first time, while also expanding its customization options well beyond those in Lego Star Wars II, for millions more possibilities. Create cross-Trilogy mash-up characters like Han Windu and Lando Amidala. New game features include enhanced Force powers, new power-ups, and a new Challenge Mode. Levels from the original Lego Star Wars are revamped to meet the gameplay evolutions of Lego Star Wars II. ESRB Rated E10 for gamers aged 10 and up.

User Ratings and Reviews

5 Stars Star War
Great Game. I bought to expand my Wii skills, but the wife took over the game and loves it…..

5 Stars Perfect childhood nostalgia for those of a certain age
For those of us who grew up in the 70s and 80s, especially boys, this is a perfect combination of Star Wars, Legos, and a video game — the three toys that maybe most defined my childhood.

The cut-scenes are funny and the gameplay is great, with lots of replay value. My young kids love playing it with me too; they always want to be Yoda. Highly recommended.

5 Stars Not just for kids!
Great game! Cant go wrong for the price. This has filled many, many hours of time. Not just for kids…I’m 39 and I am enjoying this very much. The flying episodes are amazing.

5 Stars Great Game
This game is great! I was thinking that when I bought it that it would be a game that would only be suitable for children, but it is also fun for adults.

3 Stars Doesn’t save very easily
My 6 yo son loves the game, and I enjoy playing with him. However, after spending lots of time moving through the scenes, it doesn’t seem to save very easily. But you could play forever. Maybe that’s not a good thing. I’d recommend the game.

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Ultimate Shooting Collection

Ultimate Shooting Collection




The shooter fan’s Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot’em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room.

Includes Chaos Field, Radilgy, and Karous

User Ratings and Reviews

5 Stars Feels like Tokyo
I’ve had my Wii for a few weeks now, and have worked up a good collection of games. Honestly, this is one of my most played games. It’s so easy to just jump into for a few minutes, and doesnt require so much of a time commitment as other games do. The graphics are fantastic, using the same style as “Paper Mario” (cell-shaded I think its called?) Not only that, but you get three great games! Great news for a person like me who loves games like Gigawing, Radiant Silvergun, and the Raiden series.

One thing I want to touch upon that I havent seen other reviewers mention is the awesome soundtrack. First of all, I love Drum and bass music, and thats what all three games are laced with. This is truly one of the few video games that has an awesome sountrack without using licensed songs. The sound quality for these tracks are great as well. I think they are using DVD format music on this disc, as the low bass and the highs sound better on my sound system than a lot of CDs that I own.

One point that some people seem to not like is the fact that much of this game isnt translated from Japanese.. There is a LOT of Japanese text in this game, but I like it as it gives the game a hard-core otaku feeling. These are the types of games I often see displayed in shop windows when walking through Akihabara in Tokyo. However I don’t feel that this is a problem, as all of the games only use 3 buttons (long range attack, short range, and some sort of bomb) and ITS A SHOOTER PEOPLE! What more do you need to understand? Dodge bullets, shoot the enemy ships, and make it as far as you can.

Anyhow, point being I give this game (games!) very high marks for the graphics, sound, and replay value. Sure they’re not as deep as the latest Zelda adventure, but drink a few Red Bulls and they’re great for 20-30 minutes of mania inducing bullet-hell. I hope to see more games like this released on the Wii in the future.

4 Stars Ultimate Shooting Collection – Nintendo Wii
Overall, a sub-par port of three fantastic shoot-em-ups.

Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in–this isn’t a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.

The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.

Karous and Radirgy are both kind of cut from the same mold–both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more “mature” looking and less cartoony of the two, features 3 weapons–a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There’s also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can “eat” all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible–this ‘bomb chaining’ is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level–the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.

Radirgy shares a lot in common with Karous’ gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn’t seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.

Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one’s own firepower and that of the enemies (you go into the ‘Chaos field’, hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the ‘order field’ similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii–there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.

Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what’s referred to in the community as “Tate” mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn’t rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies…it just doesn’t play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn’t be hidden. All of the menus are set up badly. The game doesn’t even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.

The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon–it’s cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference’s future on this side of the Ocean.

1 Star Don’t waste your money!
I received this as a gift and I’m either going to return it (if I can) or try to sell it to someone who (I hope) will actually like it. The problem is, I may feel like a schmuck if I do get someone to buy it!

The are supposed to be three games on this, but for the life of me, I can’t figure out how to play any except for the default game, Karous. The poorly translated instructions are so unhelpful that I could barely stand to read them. A 5-year old native English speaker could write better!

The bottom line is: don’t waste your money on this!

5 Stars superb! A true gift…..
Chaos Field, Radilgy, and Karous….. All 3 of these impossible to find import shooters are presented to us on ONE disc.

Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you’ll need a converter or an import system.

Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.

So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you’re doing the right thing.

5 stars, and my absolute highest recommendation.

ps. if you are still thinking, I’ll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.

Buy/More Info

Myth Makers Super Kart GP

Myth Makers Super Kart GP




Join the Myth Makers in Super Kart GP. Choose from 8 characters and take up the Super Kart challenge as you race at high speeds through the enchanting lands of the Myth Realm. Race against unique characters, or challenge your friends to leagues, cups or time trials. Play a solo challenge to defeat the evil Mumbra. Explore alternative routes to discover super power-ups, speed boosts, exploding crates and bouncing easter eggs and destructible landscapes.

User Ratings and Reviews

2 Stars Myth Makers: Super Kart GP
Well…. I bought this for $[...] at WallMart. That should of told me right there that something was fishy. I loved the idea of characters based on myths, but… if your going to have pickups like Mario Kart, they could use a little more variety.

Only 4 racers ar available to start out with and the others you wont unlock untill you collect so and so amount of stars, not too much choice there.

Most of my problem with this title was the fact that I couldn’t keep the wii-mote in the wheel when I went to the select screen. I had to take it out because only the pointer worked.

A normal gamecube controler should be able to be used for this as well. I can’t begin to say how touchy the controls are and how boring the tracks look. Bold colors, but not a lot to look at. If you decide to get this… don’t say I didn’t warn you <_<

I think kids might not mind this one, but.. even they have standards nowadays…

3 Stars Ok!!!
Cool!

It seems Mario kart, but it is not – rsrsrrsrs

The children liked but not loved.

1 Star What you might expect
It is Wii-wheel compatible, and you steer with the wii mote turned sideways.

All the courses must be unlocked and I didn’t see any alternate carts, each character has his or her own and that is it. You collect silver stars on the race course to use your character’s “Special Power”, which can be anything from freezing opponents or time warping and skipping ahead part of the map. Gold stars you collect on the maps will unlock extra characters.

Gameplay wise, it is difficult to steer. You can pass over item boxes like Mario Kart. There is a “Arrow Boost” type thing similar to Mario Kart’s mushroom. But it is kind of useless and most of the time it would catapult me off a cliff or smash me into a wall. There is also an “Arrow” similar to green shells in Mario Kart and they pretty mush work the same.

It’s basically a Mario Kart clone, as you might expect. However, not nearly as good.

3 Stars Cheap Game for MultiPlayer
I bought the game with 2 thoughts in mind..

1) It’s cheap for $20 bucks

2) Multiplayer for when friends are over.

When you’re playing the game in multiplayer mode, it doesn’t matter how the game play is, you just want to win the race.

The game is Ok and different where you use the Wii remote to steer.

It does the job and adds to my game collection.

Buy/More Info

Ultimate Shooting Collection

Ultimate Shooting Collection




The shooter fan’s Ultimate Collection has arrived. Packing three great titles into one disc, this collection of shoot’em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre. The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room.

Includes Chaos Field, Radilgy, and Karous

User Ratings and Reviews

5 Stars Feels like Tokyo
I’ve had my Wii for a few weeks now, and have worked up a good collection of games. Honestly, this is one of my most played games. It’s so easy to just jump into for a few minutes, and doesnt require so much of a time commitment as other games do. The graphics are fantastic, using the same style as “Paper Mario” (cell-shaded I think its called?) Not only that, but you get three great games! Great news for a person like me who loves games like Gigawing, Radiant Silvergun, and the Raiden series.

One thing I want to touch upon that I havent seen other reviewers mention is the awesome soundtrack. First of all, I love Drum and bass music, and thats what all three games are laced with. This is truly one of the few video games that has an awesome sountrack without using licensed songs. The sound quality for these tracks are great as well. I think they are using DVD format music on this disc, as the low bass and the highs sound better on my sound system than a lot of CDs that I own.

One point that some people seem to not like is the fact that much of this game isnt translated from Japanese.. There is a LOT of Japanese text in this game, but I like it as it gives the game a hard-core otaku feeling. These are the types of games I often see displayed in shop windows when walking through Akihabara in Tokyo. However I don’t feel that this is a problem, as all of the games only use 3 buttons (long range attack, short range, and some sort of bomb) and ITS A SHOOTER PEOPLE! What more do you need to understand? Dodge bullets, shoot the enemy ships, and make it as far as you can.

Anyhow, point being I give this game (games!) very high marks for the graphics, sound, and replay value. Sure they’re not as deep as the latest Zelda adventure, but drink a few Red Bulls and they’re great for 20-30 minutes of mania inducing bullet-hell. I hope to see more games like this released on the Wii in the future.

4 Stars Ultimate Shooting Collection – Nintendo Wii
Overall, a sub-par port of three fantastic shoot-em-ups.

Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in–this isn’t a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.

The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.

Karous and Radirgy are both kind of cut from the same mold–both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more “mature” looking and less cartoony of the two, features 3 weapons–a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There’s also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can “eat” all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible–this ‘bomb chaining’ is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level–the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.

Radirgy shares a lot in common with Karous’ gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn’t seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.

Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one’s own firepower and that of the enemies (you go into the ‘Chaos field’, hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the ‘order field’ similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii–there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.

Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what’s referred to in the community as “Tate” mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn’t rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies…it just doesn’t play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn’t be hidden. All of the menus are set up badly. The game doesn’t even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.

The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon–it’s cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference’s future on this side of the Ocean.

1 Star Don’t waste your money!
I received this as a gift and I’m either going to return it (if I can) or try to sell it to someone who (I hope) will actually like it. The problem is, I may feel like a schmuck if I do get someone to buy it!

The are supposed to be three games on this, but for the life of me, I can’t figure out how to play any except for the default game, Karous. The poorly translated instructions are so unhelpful that I could barely stand to read them. A 5-year old native English speaker could write better!

The bottom line is: don’t waste your money on this!

5 Stars superb! A true gift…..
Chaos Field, Radilgy, and Karous….. All 3 of these impossible to find import shooters are presented to us on ONE disc.

Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you’ll need a converter or an import system.

Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.

So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you’re doing the right thing.

5 stars, and my absolute highest recommendation.

ps. if you are still thinking, I’ll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.

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